Basically,if you have a heightmap of 64 × 64 pixels, then the terrain, when rendered using brute force, consists of 64 × 64 vertices, in a regular repeating pattern
A 5 × 5 patch of brute force terrain vertices.
we will be rendering each row of vertices as a triangle strip. The color for the vertex will be based on its height, so all vertices will be shades of gray.
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